The others have noticed my wavering sanity and though they offer I know there is aught they can do for me. We will die here even so, no one deserves to die alone. Their ignorance sickens me however, to make the journey back to the blackened estate on my own… We are to meet our end in this place yet my comrades prove impossibly stubborn. In darkness I have spoken with the Twilight Dreamer and she swept the fool’s veil from my eyes. I thought my will and wits impenetrable to the creeping darkness fabled to lurk here but as that very same ravenous damnation inevitably consumes me I see that it was naught but foolish bravado and greed what carried me to this miserable end… They just come on one trip, die, and come back to life for the next run with the same name.I see now that I had only brushed the surface of the fetid horrors that haunted this accursed estate. I just didn’t connect with any of these heroes, because they didn’t come with me on multiple runs, taking time off to drink between dungeons, and gradually becoming stronger. Technically they have unique quirks each run, but I wasn’t always clear on what effect they had, and I couldn’t assign heroes with certain fears to keep them away from those monsters because there’s no assigning heroes anymore. The character management from the first game is gone. The UI for inventory and maps overlays on the carriage, and it’s way too cramped and irritating. You’ll need to decide which routes are best given your often imperfect knowledge of what lies on each route, but the actual carriage driving is a snooze. You can crash into debris to occasionally get an item, but for the most part, it’s a more sluggish version of a typical roguelike map. You move from battle to battle via a steerable carriage, but it barely matters.
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